Patch Notes

v6.31 Patch Notes | Legendary Pump!

Get Pumped!

Drop into the fun in a brand new Limited Time Mode or pump it up with new rarities for the Pump Shotgun. Deploy R.O.S.I.E with the latest Constructor to make their debut and Canny Valley Act 2 arrives!

Team Rumble LTM (Battle Royale)
Are you ready to Rumble? Be the first team to eliminate 100 enemies to earn a Victory Royale in this Limited Time Mode.

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Epic & Legendary Pump Shotgun (Battle Royale)
Discover new rarities for the Pump Shotgun and burst down enemies with these powerful new rarities.

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New Constructor (Save the World)
Airheart arrives and has brought a friend! Place the Rotating Omni-directional Sentry Integrated Exoskeleton (R.O.S.I.E.) for you or allies to rain down lead onto incoming enemies!

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Six Feet Under Shovel (Save the World)
Bury your fears and dig graves for your enemies with the newest melee weapon available! Even Husks deserve a proper burial.

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Canny Valley Act 2 (Save the World)
Uncover treasures and explore mysteries in the long-awaited Canny Valley Act 2! Party up with your favorite Heroes and jump into the adventure now!

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General

Social

Bug Fixes

  • Fixed an issue where controller input would become unresponsive when trying to send a whisper to a friend.
  • Fixed a crash on PS4 that happened when attempting to manually leave a party while in the process of joining another party.

Known Issues

Wanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here.

Battle Royale

Limited Time Mode: Team Rumble

Summary
Two large teams fight for the Victory Royale in an action-packed mode where the first team to get 100 eliminations wins!

Mode Details

  • Two teams of 20 players.
  • Players will respawn after 5 seconds when eliminated, keeping their inventory.
  • Eliminated players spawn a random type of ammo upon elimination, as well as a random stack of either 120 Wood, 90 Stone, or 60 Metal materials.
  • Only Uncommon weapons (or better) are available.
  • The first team to 100 eliminations wins.

Weapons + Items

  • New Epic and Legendary Pump Shotgun
    • 105 / 110 maximum damage
    • Available from floor loot, chests, Supply Drops, and Vending Machines.
  • Shotguns will now always apply at least 3 pellets worth of damage if only 1-2 pellets hit the target.
    • NOTE: Bonus pellets can never be critical hits.
  • Pump Shotgun maximum damage and fall-off changes.
    • Pump Shotgun maximum damage increased from 80 / 85  to 95 / 100
      • Pump shotguns will do higher damage in shorter range buckets but damage falls off quicker. This means you’ll do more damage to closer targets but less damage to farther targets.
  • Added Stink Bombs to Supply Drops
  • Removed Double Barrel Shotguns from floor loot
  • Mounted Turret
    • Adjusted Mounted Turret collision to make it easier to land shots against anyone occupying it.
    • Removed the ability to repair the Mounted Turret
    • Fixed players being able to clip into turret barrels and get stuck.
    • Supply drops will automatically open if landing on a Mounted Turret
    • Drop rate reduced from 1.719% to 0.915%

Bug Fixes

  • The Mounted Turret can no longer fire through its own floor.
  • Fixed an issue with players not having an audio cue while gliding after respawning.
  • Fixed an issue with Chiller effects not applying properly to players’ feet.

Gameplay

  • Reduced the in-air speed when using the Glider Redeploy feature in supported game modes.
  • Added functionality that allows the placement of map markers in the world without needing to go into the fullscreen map.
    • You’ll be able to look at a position in the world and use the “Place Marker” keybind to place a map marker. This command will only be available by default while in Combat Mode.
    • This command is defaulted to Left on the D-pad for controllers and the Middle Mouse button for PC and Mac.
    • For Mobile players, this command will be bound to an optional button in the HUD Layout Tool.
  • Added the ability to pick up and throw back Dynamite with a lit fuse.
    • To throw the Dynamite with a lit fuse, get near it and use the interact key.

Bug Fixes

  • Increased the Dynamite explosion height against players from 192 units to 300 units.
    • This was done to prevent players from being able to jump over the explosion area on flat ground without taking damage.

Events

  • New Tournament: Alchemist Pop-Up Cup
    • Pop-Up Cups are tournaments testing temporary, Limited Time Modes. Alchemist will continue our testing of several gameplay adjustments and may differ day to day.
    • Initial Mode Settings:
      • A material cap of 500 Wood, 500 Stone, 500 Metal
      • Harvesting Rate Increased by 40%
      • +50 Health on Eliminations
      • Storm Surge
        • If a certain amount of players are remaining by the time the Storm finishes closing, a Storm Surge will activate. This periodically deals damage to players who have the least amount of damage dealt during the match.
          • Circle 1: 60 Players Remaining
          • Circle 2: 44 Players Remaining
          • Circle 3: 30 Players Remaining
          • Circle 4: 20 Players Remaining
          • Circle 5: 16 Players Remaining
          • Circle 6: 14 Players Remaining
          • Circle 7: 12 Players Remaining
          • Circle 8: 6 Players Remaining
          • Circle 9: 2 Players Remaining
          • Your highest score or pin during any event session will now be displayed on the tournament poster in the Events tab.
          • Pins will now reflect tournament colors on the Event Details screen.

Bug Fixes

  • Fixed an issue where players would receive points during warmup island which would be later removed.

Performance

  • Improvements to level streaming performance on Xbox One and Switch (improving building load times during skydiving)

Audio

  • Player in-air falling audio cue volume has been increased.
  • The Mounted Turret overheat audio loop volume has been reduced.

Bug Fixes

  • Fixed an issue where the Glider in-air audio cue wouldn’t play for players who glide in after respawning.

Social

Bug Fixes

  • Fixed a crash on Nintendo Switch that occasionally occurred when logging in for the first time.

Art + Animation

Bug Fixes

  • Fixed an issue where player nameplates disappear after scrubbing a replay.

Mobile

  • Map Marker button added to the HUD Layout Tool

Save The World

Missions + Systems

  • Canny Valley Act 2!
    • New quests, new Ghost Town sub-biome, new story characters!
      • 21 new quests and a new landmark mission tell the exciting new chapter of Canny Valley story
      • Ghost Town sub biome – visit old Wild West towns now turned ghost towns, converted to amusement parks or movie sets. See great canyons, old forts, R&R spas and much more!
      • Meet new story characters like the Global Storming Denier, Dr. Vinderman’s assistant Desiree or Carlos, the Steel Wool bass guitarist
    • Experience the high-stakes story of fighting the Storm, reuniting Steel Wool and delving into Ray’s past!
  • Balance changes to mission and mission alert rewards:
    • Tweaked the overall chance of Schematic/Survivor/Hero XP vs Crafting Ingredients vs Evolution Materials vs Perk Materials appearing as a mission reward, to better match what players need at different points in the progression.
    • Significantly reduced the chance for Crafting Materials to appear as a mission reward, especially at higher difficulties.
    • Made Epic and Legendary Perk-UP much more likely to appear at the top end of Twine Peaks by removing the chance of Uncommon and Rare Perk-UP.

Bug Fixes

  • Removed elemental modifiers from Mega Alert Missions near the beginning of Plankerton, as elemental enemies do not appear at those difficulty levels.

UI

Bug Fixes

  • Fixed issue where Lars might not appear in the Research Lab.
  • Adjusted the proportions of portraits in-game for consistency.
  • Fixed an issue where the player Account Level could incorrectly display as 0 in-zone.
  • Fixed an issue where selecting Sort with a controller in the Defender menu would choose a Defender instead of Sorting the list.
  • Fixed an issue where no gamepad icons appeared on the Upgrade preview arrows in the Upgrades screen.
  • Fixed an issue which resulted in controller input losing proper focus when using More Options on the Manage Schematics page.
  • Fixed weapon positions on the schematic board in the Armory.

Heroes

  • Added Legendary Constructor – Airheart
    • An Energetic tinkerer who fills the heart of the Storm with lead!
    • New Ability: R.O.S.I.E.
      • Deploy the Rotating Omni-directional Sentry Integrated Exoskeleton on a friendly floor-piece!
        • Once deployed, all allies can enter and fire R.O.S.I.E.
        • There’s no time limit to how long R.O.S.I.E. can be fired as long as she still has ammo!
        • Once out of ammo, or if the floor it is attached to is destroyed, R.O.S.I.E. goes on cooldown.
        • Available in the Event Store on November 28 at 7 PM Eastern Time until the release of v7.00.
    • New Perks:
      • Campaign of the R.O.S.I.E. – Increases the damage that R.O.S.I.E. deals by 24%.
      • War of the R.O.S.I.E. – Increases the damage that R.O.S.I.E. deals by an extra 13%. Additionally, converts the damage type of R.O.S.I.E. to Energy.
  • Added Legendary Soldier – Steel Wool Carlos
    • Legendary Variant of Shock Trooper
    • Added to the Act 2 Canny Valley questline.

Weapons + Items

  • Six Feet Under shovel added to the Weekly Store.
    • A creepy round-point shovel that looks like it has been used to dig up terrible secrets. The shovel handles like a lighter Sledgehammer, with better damage and less impact.
    • Up and Over: A two-strike heavy attack that deals significant damage and knockback.
    • Available Wednesday, November 28 at 7 PM EST until Wednesday, December 5 at 7 PM EST.

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