v9.01 Patch Notes – Tactical Assault Rifle!

Battle Royale

What’s New?

Tactical Assault Rifle
Tactics take the day! This robust and precise assault rifle is the ideal option for tight quarters.

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Weapons + Items

  • Tactical Assault Rifle
    • Available in Rare, Epic, and Legendary variants.
    • Available from Floor Loot, Chests, Supply Drops, and Vending Machines
      • Fully Automatic
      • 30 Round Magazine
      • Deals 22/23/24 damage
      • Headshot Multiplier of 1.75x
      • This weapon has a tight spread in close quarters but is less effective at long range when compared to other Assault Rifles.
  • Reduced Baller health from 200 to 150
    • The primary goal of the Baller is to provide fun and exciting mobility. We feel that it still has a little too much defensive agency – this change should reduce the effectiveness there while not impacting its strengths.
  • Drum Gun adjustments
    • Reduced base damage from 26/27 to 22/23
      • Since its unvaulting, the Drum Gun effectiveness has been slightly higher than we wanted. This change should reduce its combat effectiveness while still retaining its flavor.
  • Vaulted Compact SMG
    • Due to the recent addition of the Drum Gun and the brand new Tactical Assault Rifle, we wanted to reduce the availability of high rate-of-fire weapons.

Gameplay

  • Slipstream adjustments
    • Slipstreams no longer block building.
      • Trying to build up to get into a Slipstream should be an easy & intuitive experience. We noticed some cases where players would build up to the Slipstream, but due to build restrictions would take a ‘leap of faith’ and not make the jump. This should make getting into a Slipstream easier.
    • Players flying in a Slipstream will destroy player built objects when they collide.
    • Slipstreams are now disabled after storm phase 5.
      • We’ve seen a number of cases where Slipstreams caused issues during late game circles – primarily around getting pulled into the storm unexpectedly. Since the value of Slipstream mobility is limited in those scenarios, we felt it’s better to simply disable them.

Performance

  • Improvements made to level streaming performance on all platforms.
    • This will reduce cases of buildings not loading in.
  • Physics optimizations to improve performance in conduits

Creative

What’s New?

Ruined Tilted
Create apocalyptic worlds using the new Ruined Tilted Themes!
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Weapons + Items

  • Tactical Assault Rifle
    • Available in Rare, Epic, and Legendary variants.
      • Fully Automatic
      • 30 Round Magazine
      • Deals 22/23/24 damage
      • Headshot Multiplier of 1.75x
      • This weapon has a tight spread in close quarters but is less effective at long range when compared to other Assault Rifles.

Prefabs

  • 7 New Themes
    • Ruined Shops
    • Ruined Twin Apartments
    • Ruined L Apartments
    • Ruined Red Apartments
    • Ruined Fish Apartments
    • Ruined Basketball Court
    • Ruined Clock Tower
  • 3 New Galleries
    • Ruined Floor Gallery
    • Ruined Wall Gallery
    • Scorched Gallery

Save The World

What’s New?

Mist Pods
Peas in a pod? More like Mini-bosses! Focus down the Mist Pods or risk being overrun with tougher enemies.

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Prehistoric Izza
Jurassic times call for Jurassic measures! Depleted shields mean more armor with this new Dinosaur Constructor.

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Missions + Systems

  • New Wargames simulation: Mist Pods
    • Weed that garden, and by garden we mean your Storm Shield. Find and destroy those Mist Pods before they spawn Mini-bosses.
    • A new Wargames simulation means more chances for Event Tickets, a new player banner, and more variety to the Daily Quests.

Heroes

  • We’ve added a new Hero to the Event store!
    • Prehistoric Izza, A new Dinosaur Constructor!
      • Standard Perk: Saurian Hide
        • While Shield is depleted, increases Armor by 33.
      • Commander Perk: Saurian Hide +
        • While Shield is depleted, increases Armor by 100.
      • Available in the Event Store on May 15 at 8 PM Eastern Time.

Gameplay

Bug Fixes & Improvements

  • Crashes no longer occur when depositing BlueGlo at the top of a radar tower.

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